Did a little rework on the Red Zero Wallpaper.
I wanted to change the URL because it was kinda large after all.
But opening my project file resulted into more enhancements.
*smaller URL and changed position
*added glow to the sword
*added glow to the 0
*added lens flare and lens dust effects
*boosted the contrast on Zer0
I hope you guys enjoy this new look.
http://fav.me/d5ezyhx
DLC Update
Hello Vault Hunters,
The specific details for the upcoming DLC’s have been released to give you a better look at watch to come.
There will be a Free software update on April 2nd.
This will add new items to the Black Market;
1 additional ammo upgrade for each ammo type, at 50 Eridium each.
2 more backpack storage space upgrades, at 50 and 100 Eridium respectively.
2 more bank storage space upgrades, at 50 and 100 Eridium respectively.
The maximum amount of Eridium players can hold will increase from 99 to 500.
Also a new playthrough will be added, balanced for top-tier play: Ultimate Vault Hunter Mode.
There will also be some various bug fixes.
Next up is the ‘Ultimate Vault Hunter Upgrade Pack’ (Free with Season Pass, $4.99 / 400 Microsoft Points separately)
This will raises the level cap to 61, allowing characters to gain 11 additional levels.
Your characters will gain a skill point with every level from 51 to 61, giving you a total of 11 more skill points.
You will get a Powerful new “Ancient” E-Tech relics and you get access to rare Pearlescent-grade weapons in Ultimate Vault Hunter Mode.
Ultimate Vault Hunter Mode Details
Ultimate Vault Hunter Mode is unlocked for a character once they have completed the main story missions in True Vault Hunter Mode and reached level 50.
Unlike other playthroughs, Ultimate Vault Hunter Mode can be replayed multiple times with players able to reset their overall mission progress at any time from the Main Menu.
No more tutorial missions — characters in Ultimate Vault Hunter Mode begin in Southern Shelf with the “Cleaning Up the Berg” mission.
While playing in Ultimate Vault Hunter Mode, enemies and bosses will scale according to the player’s current level or, if playing with others, the highest-level player in that party.
Gameplay changes in UVHM:
Enemy health generally increased 4x.
Enemies now have a moderate amount of health regeneration.
Increased duration of slag damage multiplier effect.
Upped the damage that slagged enemies take from 2x to 3x.
Weapon swap speed increased to better facilitate slag use.
Enemies now more likely to drop ammo.
Loot Midgets are now “Legendary Loot Midgets” that can drop Legendary and other top-tier gear.
Happy looting and see you soon on the borderlands
Greetz,
MentalMars